Stack

Open to Work

Stack

Open to Work

Stack

Open to Work

I work with a dynamic stack of tools to bring my ideas to life. My goal is to create designs that are not only visually appealing but also optimized for usability, accessibility, and performance.

Design and Prototyping Tools

figma

Figma

I use Figma to build wireframes, high-fidelity UI, and collaborative prototypes across teams.



figma

Figma

I use Figma to build wireframes, high-fidelity UI, and collaborative prototypes across teams.



figma

Figma

I use Figma to build wireframes, high-fidelity UI, and collaborative prototypes across teams.



Sketch

Sketch

I turn to Sketch when I want a lightweight, focused environment to build scalable design systems without distraction.


Sketch

Sketch

I turn to Sketch when I want a lightweight, focused environment to build scalable design systems without distraction.


Sketch

Sketch

I turn to Sketch when I want a lightweight, focused environment to build scalable design systems without distraction.


Photoshop

Photoshop

Used for image editing, visual mockups, and UI enhancements


LinkedIn Learning: Photoshop 2024 Essential Training (Oct 2024)


Photoshop

Photoshop

Used for image editing, visual mockups, and UI enhancements


LinkedIn Learning: Photoshop 2024 Essential Training (Oct 2024)


Photoshop

Photoshop

Used for image editing, visual mockups, and UI enhancements


LinkedIn Learning: Photoshop 2024 Essential Training (Oct 2024)


Adobe XD

Adobe XD

My second choice to Figma for designing interactive prototypes and visualizing user flows.

Adobe XD

Adobe XD

My second choice to Figma for designing interactive prototypes and visualizing user flows.

Adobe XD

Adobe XD

My second choice to Figma for designing interactive prototypes and visualizing user flows.

Illustrator

Illustrator

Used for vector graphics, logos, and scalable UI assets


LinkedIn Learning: Illustrator 2024 Essential Training (Nov 2024)


Illustrator

Illustrator

Used for vector graphics, logos, and scalable UI assets


LinkedIn Learning: Illustrator 2024 Essential Training (Nov 2024)


Illustrator

Illustrator

Used for vector graphics, logos, and scalable UI assets


LinkedIn Learning: Illustrator 2024 Essential Training (Nov 2024)


Framer

Final Cut Pro

I use Final Cut Pro to create clean, professional demo videos to communicate the vision behind my prototypes when presenting to stakeholders.

Framer

Final Cut Pro

I use Final Cut Pro to create clean, professional demo videos to communicate the vision behind my prototypes when presenting to stakeholders.

Framer

Final Cut Pro

I use Final Cut Pro to create clean, professional demo videos to communicate the vision behind my prototypes when presenting to stakeholders.

Canva

Canva

I use Canva for fast content mockups such as one-pagers, presentations, and social visuals.

Canva

Canva

I use Canva for fast content mockups such as one-pagers, presentations, and social visuals.

Canva

Canva

I use Canva for fast content mockups such as one-pagers, presentations, and social visuals.

PowerPoint

I use PowerPoint to create stakeholder decks and articulate design decisions clearly in team reviews and presentations.

PowerPoint

I use PowerPoint to create stakeholder decks and articulate design decisions clearly in team reviews and presentations.

PowerPoint

I use PowerPoint to create stakeholder decks and articulate design decisions clearly in team reviews and presentations.

Development and Implementation Tools

HTML5

HTML5

Graduate Courses (DePaul University):

  • HCI 406 – Web Site Design for HCI
    Grade: A+
    Explored visual design principles, responsive layouts, accessibility, and SEO through hands-on projects using HTML and CSS in a user-centered context.

  • IT 411 – Scripting for Interactive Systems
    Grade: A-
    Introduced interactive web scripting with HTML, CSS, and JavaScript, focusing on event handling, DOM manipulation, and jQuery for dynamic interface behaviors.

  • IT 432 – Web Architecture
    Grade: A+
    Provides hands-on experience building dynamic websites using the MVC framework, covering topics such as HTML/CSS, data modeling, AJAX, authentication, and web security.

HTML5

HTML5

Graduate Courses (DePaul University):

  • HCI 406 – Web Site Design for HCI
    Grade: A+
    Explored visual design principles, responsive layouts, accessibility, and SEO through hands-on projects using HTML and CSS in a user-centered context.

  • IT 411 – Scripting for Interactive Systems
    Grade: A-
    Introduced interactive web scripting with HTML, CSS, and JavaScript, focusing on event handling, DOM manipulation, and jQuery for dynamic interface behaviors.

  • IT 432 – Web Architecture
    Grade: A+
    Provides hands-on experience building dynamic websites using the MVC framework, covering topics such as HTML/CSS, data modeling, AJAX, authentication, and web security.

HTML5

HTML5

Graduate Courses (DePaul University):

  • HCI 406 – Web Site Design for HCI
    Grade: A+
    Explored visual design principles, responsive layouts, accessibility, and SEO through hands-on projects using HTML and CSS in a user-centered context.

  • IT 411 – Scripting for Interactive Systems
    Grade: A-
    Introduced interactive web scripting with HTML, CSS, and JavaScript, focusing on event handling, DOM manipulation, and jQuery for dynamic interface behaviors.

  • IT 432 – Web Architecture
    Grade: A+
    Provides hands-on experience building dynamic websites using the MVC framework, covering topics such as HTML/CSS, data modeling, AJAX, authentication, and web security.

CSS3

CSS3

Undergraduate Courses (UC San Diego):

  • COGS 3 – Introduction to Computing
    Grade: A
    Introduced web programming through HTML5, CSS3, and JavaScript while covering core concepts in algorithms, data structures, and visual tools like Photoshop.


  • CSE 11 – Accelerated Introduction to Programming
    Grade: A+
    Gained foundational coding experience, including structured HTML/CSS for front-end interfaces and basic logic structures that support UI behavior.


  • DSGN 100 – Prototyping
    Grade: A-
    Used HTML/CSS and interactive tools to prototype and test web interface designs, emphasizing rapid iteration and functionality in early-stage development.

CSS3

CSS3

Undergraduate Courses (UC San Diego):

  • COGS 3 – Introduction to Computing
    Grade: A
    Introduced web programming through HTML5, CSS3, and JavaScript while covering core concepts in algorithms, data structures, and visual tools like Photoshop.


  • CSE 11 – Accelerated Introduction to Programming
    Grade: A+
    Gained foundational coding experience, including structured HTML/CSS for front-end interfaces and basic logic structures that support UI behavior.


  • DSGN 100 – Prototyping
    Grade: A-
    Used HTML/CSS and interactive tools to prototype and test web interface designs, emphasizing rapid iteration and functionality in early-stage development.

CSS3

CSS3

Undergraduate Courses (UC San Diego):

  • COGS 3 – Introduction to Computing
    Grade: A
    Introduced web programming through HTML5, CSS3, and JavaScript while covering core concepts in algorithms, data structures, and visual tools like Photoshop.


  • CSE 11 – Accelerated Introduction to Programming
    Grade: A+
    Gained foundational coding experience, including structured HTML/CSS for front-end interfaces and basic logic structures that support UI behavior.


  • DSGN 100 – Prototyping
    Grade: A-
    Used HTML/CSS and interactive tools to prototype and test web interface designs, emphasizing rapid iteration and functionality in early-stage development.

Research and Testing Tools

Proven by Users

I use Proven by Users for unmoderated usability testing and preference studies, a method I learned in HCI 457 (Information Architecture and Content Strategy), taught by a senior user researcher at Meta who emphasized it as their preferred testing platform.

Proven by Users

I use Proven by Users for unmoderated usability testing and preference studies, a method I learned in HCI 457 (Information Architecture and Content Strategy), taught by a senior user researcher at Meta who emphasized it as their preferred testing platform.

Proven by Users

I use Proven by Users for unmoderated usability testing and preference studies, a method I learned in HCI 457 (Information Architecture and Content Strategy), taught by a senior user researcher at Meta who emphasized it as their preferred testing platform.

Maze

Maze

Maze allows me to test prototypes at scale, run usability tests, and gather actionable feedback quickly.


Maze

Maze

Maze allows me to test prototypes at scale, run usability tests, and gather actionable feedback quickly.


Maze

Maze

Maze allows me to test prototypes at scale, run usability tests, and gather actionable feedback quickly.


Collaboration and Productivity Tools

Notion

Notion

Notion helps me manage project timelines, document research insights, and track design iterations.


Notion

Notion

Notion helps me manage project timelines, document research insights, and track design iterations.


Notion

Notion

Notion helps me manage project timelines, document research insights, and track design iterations.


Google Workspace

Google Workspace supports everything from collaborative documents to team-wide project planning.


Google Workspace

Google Workspace supports everything from collaborative documents to team-wide project planning.


Google Workspace

Google Workspace supports everything from collaborative documents to team-wide project planning.


Excel

I use Excel to organize data from surveys and research, and to analyze trends that inform design decisions.

Excel

I use Excel to organize data from surveys and research, and to analyze trends that inform design decisions.

Excel

I use Excel to organize data from surveys and research, and to analyze trends that inform design decisions.

Toggl

Toggl helps me manage time efficiently across sprints, user testing sessions, and deliverables.


Toggl

Toggl helps me manage time efficiently across sprints, user testing sessions, and deliverables.


Toggl

Toggl helps me manage time efficiently across sprints, user testing sessions, and deliverables.


Microsoft Teams

I use Microsoft Teams for cross-functional collaboration, especially during design syncs and international team reviews.

Microsoft Teams

I use Microsoft Teams for cross-functional collaboration, especially during design syncs and international team reviews.

Microsoft Teams

I use Microsoft Teams for cross-functional collaboration, especially during design syncs and international team reviews.

Slack

Slack keeps me in constant sync with cross-functional teams through clear, focused communication.


Slack

Slack keeps me in constant sync with cross-functional teams through clear, focused communication.


Slack

Slack keeps me in constant sync with cross-functional teams through clear, focused communication.


Miro

Miro

I use Miro for digital whiteboarding, mapping user journeys, and facilitating remote design workshops.


Miro

Miro

I use Miro for digital whiteboarding, mapping user journeys, and facilitating remote design workshops.


Miro

Miro

I use Miro for digital whiteboarding, mapping user journeys, and facilitating remote design workshops.


© Copyright

2025

by

Nha

© Copyright

2025

by

Nha

© Copyright

2025

by

Nha