Projects
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Volkswagen
In 2023, during my junior year of college, I spent ten months as a UX Design intern on Volkswagen’s IECC team.
Automotive UX
Infotainment Design
Interaction Design
User Flows
UI/UX

Product Inception and Placement Team (PIP)
I was part of the Product Inception and Placement (PIP) team, a group dedicated to early-stage product development. Our focus was on HMI/UX, Interior, Infotainment, and ADAS, tailoring these elements to cater specifically to the preferences of the U.S. market.
The team's core responsibility was to nurture these products through their initial phases, preparing them for the next stages of development and eventual implementation.
Human-Machine Interface (HMI) Subteam
Within the PIP team, I worked specifically with the HMI subteam. We focused on crafting the user experiences and interfaces for Volkswagen's future vehicles.
Collaborating not just within our team but also on an international scale, we regularly coordinated with colleagues in Germany, Mexico, and across Europe to align our design objectives and projects. The work of our subteam was vital in creating interfaces that ensure intuitive, engaging, and user-centered interactions between drivers and the vehicle's infotainment and ADAS features.

Because my work focused on pre-release software and internal tools, I can only share high-level overviews and a few sanitized visuals. Below are three of the core areas I contributed to during this internship.
1. UX Issue ‘One-Pagers’
The IECC team needed a fast, systematic way to capture UX problems across the infotainment system and turn them into actionable work for design and engineering.
Partnered with three other designers to review production and in-development infotainment flows and surface 100+ UX issues across navigation, media, climate, and settings.
Authored 40+ of the finalized one-pagers, representing a substantial share of the team’s findings as the only intern.
For each issue, created a concise one-page brief that included:
where the problem appeared in the journey,
why it created friction or risk (e.g., discoverability, cognitive load, glanceability while driving),
one or more design recommendations that respected grid, type, and component constraints.
These one-pagers became reference documents for prioritization with product owners and engineers, moving feedback from “this feels off” to specific, implementable changes.
