Nha Pham

User Experience Designer

Category:

Human-Centered Design

Project type: End-to-end mobile app (UX research, interaction design, and high-fidelity prototype)


Role: UX/UI designer and researcher as part of a 4-person team — conducted 3 interviews, led persona development, consolidated user data, facilitated usability testing, and created the final interactive prototype


Industry: Personal Finance / Group Expense Management


Tools: Figma, FigJam, Zoom, Notion


Duration: January - March 2025

is a case study that explores group expense maangement

Project type: End-to-end mobile app (UX research, interaction design, and high-fidelity prototype)


Role: UX/UI designer and researcher as part of a 4-person team — conducted 3 interviews, led persona development, consolidated user data, facilitated usability testing, and created the final interactive prototype


Industry: Personal Finance / Group Expense Management


Tools: Figma, FigJam, Zoom, Notion


Duration: January - March 2025

Project type: End-to-end mobile app (UX research, interaction design, and high-fidelity prototype)


Role: UX/UI designer and researcher as part of a 4-person team — conducted 3 interviews, led persona development, consolidated user data, facilitated usability testing, and created the final interactive prototype


Industry: Personal Finance / Group Expense Management


Tools: Figma, FigJam, Zoom, Notion


Duration: January - March 2025

is a case study that explores group expense maangement

The goal was to minimize manual calculations, reduce social tension, and create transparency in group payments.

The goal was to minimize manual calculations, reduce social tension, and create transparency in group payments.

The goal was to minimize manual calculations, reduce social tension, and create transparency in group payments.

As the lead designer and project manager on a team of 4, I created and maintained our sprint roadmap, divided tasks across research and design phases, and facilitated weekly check-ins. With the most experience in Figma, I led the prototyping and design system work, while also supporting teammates with collaborative design tools and version control.

As the lead designer and project manager on a team of 4, I created and maintained our sprint roadmap, divided tasks across research and design phases, and facilitated weekly check-ins. With the most experience in Figma, I led the prototyping and design system work, while also supporting teammates with collaborative design tools and version control.

As the lead designer and project manager on a team of 4, I created and maintained our sprint roadmap, divided tasks across research and design phases, and facilitated weekly check-ins. With the most experience in Figma, I led the prototyping and design system work, while also supporting teammates with collaborative design tools and version control.

The Opportunity: We can ease the emotional burden of splitting expenses in social settings.


The Opportunity: We can ease the emotional burden of splitting expenses in social settings.


Through user interviews and observational research, we learned that group payments often go beyond just math, they’re wrapped in awkwardness, forgotten Venmos, and unsaid tension. The core problem wasn’t just about accuracy, but about comfort, memory, and fairness.


We discovered that the stress of splitting bills was often a byproduct of unclear communication, informal mental tracking, and unspoken social expectations.

Through user interviews and observational research, we learned that group payments often go beyond just math, they’re wrapped in awkwardness, forgotten Venmos, and unsaid tension. The core problem wasn’t just about accuracy, but about comfort, memory, and fairness.


We discovered that the stress of splitting bills was often a byproduct of unclear communication, informal mental tracking, and unspoken social expectations.

“I always mean to pay people back, but if no one brings it up, it just kind of fades into the background.”
user interview, age 26

“I always mean to pay people back, but if no one brings it up, it just kind of fades into the background.”
user interview, age 26

“I always mean to pay people back, but if no one brings it up, it just kind of fades into the background.”
user interview, age 26

“We end up splitting things equally just to avoid drama, even if someone clearly ordered way more.”
user interview, age 29

“I hate asking my friends to Venmo me—it makes me feel petty even though I covered like $50 worth of stuff.” — user interview, age 22

“I hate asking my friends to Venmo me—it makes me feel petty even though I covered like $50 worth of stuff.” — user interview, age 22

“I hate asking my friends to Venmo me—it makes me feel petty even though I covered like $50 worth of stuff.” — user interview, age 22

“I hate asking my friends to Venmo me—it makes me feel petty even though I covered like $50 worth of stuff.” — user interview, age 22

“We end up splitting things equally just to avoid drama, even if someone clearly ordered way more.”
user interview, age 29

“We end up splitting things equally just to avoid drama, even if someone clearly ordered way more.”
user interview, age 29

I proposed using Cognitive Load Theory as a guiding framework to inform our UX decisions. Based on our initial interviews and pain point synthesis, it became clear that users were overwhelmed—not just by the task of splitting expenses, but by the mental effort required to coordinate, calculate, and communicate in group settings.


I saw strong alignment between this problem space and the theory’s emphasis on reducing extraneous mental load to support decision-making and follow-through.

I proposed using Cognitive Load Theory as a guiding framework to inform our UX decisions. Based on our initial interviews and pain point synthesis, it became clear that users were overwhelmed—not just by the task of splitting expenses, but by the mental effort required to coordinate, calculate, and communicate in group settings.


I saw strong alignment between this problem space and the theory’s emphasis on reducing extraneous mental load to support decision-making and follow-through.

= More accountability, faster payments, and less group tension

“I feel way less awkward asking friends to pay me back now.”

= More accountability, faster payments, and less group tension

“I feel way less awkward asking friends to pay me back now.”

I proposed using Cognitive Load Theory as a guiding framework to inform our UX decisions. Based on our initial interviews and pain point synthesis, it became

clear that users were overwhelmed—not just by the task of splitting expenses, but by the mental effort required to coordinate, calculate, and communicate in

group settings. I saw strong alignment between this problem space and the theory’s emphasis on reducing extraneous mental load to support decision-making

and follow-through.